By Russell Kay
Publication Date: 2026-03-26 16:12:00
Russell Kay is the head of GameMaker (and was a programmer on Lemmings long ago).
For years, indie developers have faced a familiar choice to build for PC first, or target consoles from day one. For small teams, that decision has real consequences. PC offers the most accessible development environment and the broadest early audience, but reaching console players typically requires extra engineering work, certification hurdles, and a separate porting budget.
Microsoft’s plans for Project Helix, a next-generation Xbox device capable of running both Xbox and PC games natively and tightly integrated with Windows, suggest that this dilemma may be coming to an end. Which can only be good news for indie studios.Project Helix is exciting because it signals Microsoft’s clear focus on PC. A message Microsoft reinforced at GDC when it urged developers to “build for PC.” Rather than maintaining two targets, Project Helix will bring Xbox and PC into a single ecosystem where…


