Testing Nvidia’s RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced rendering

Testing Nvidia’s RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced rendering

By Dan Mateescu
Publication Date: 2026-05-09 13:00:00

We took Nvidia’s RTX Mega Geometry technology through a series of tests in Alan Wake 2 and the RTX Bonsai Diorama Demo to see how this tech reduces VRAM consumption and eliminates visual artifacts, thus helping pave the way to photorealistic real-time graphics.

In 2018, NVIDIA announced its GeForce RTX line of graphics cards based on the Turing architecture, which would allow for hardware-accelerated real-time ray tracing. In November of that year, Battlefield V became the first title to support real-time ray tracing using the Microsoft DirectX Raytracing API (DXR). The game only supported one ray-traced effect – ray-traced reflections.