NVIDIA Talks the Changes in Rendering & Material Creation Workflows

NVIDIA Talks the Changes in Rendering & Material Creation Workflows

By 80.lv
Publication Date: 2025-12-11 11:57:00

How I Got Into NVIDIA

Ashlee: Hi, I’m Ashlee Martino-Tarr. I am a workflow specialist at NVIDIA, and I’m here today at Adobe MAX to show people all the cool things they can do with generative AI.

Sabour: My name is Sabour Amirazodi, and I’ve been with NVIDIA since 2020!

Ashlee: I joined NVIDIA through my school. I went to the Academy of Art University, and I studied 3D animation and visual effects. From there, my portfolio was noticed by someone at NVIDIA, and I landed an interview with them. They wanted to hire me, but at the time, I had a non-compete contract, and I couldn’t go and work with NVIDIA. When that contract was over though, I contacted NVIDIA, and they said yes.

I helped build materials for NVIDIA’s Material Definition Language library, known as MDL. I also did a lot of rendering and surfacing tasks for them and worked on a ton of really interesting projects. Then 2020 came around, the pandemic came around, and generative AI came around. One day, I decided to test the newest thing coming out of Stability AI, Stable Diffusion. I was completely hooked. I started researching generative AI and everything happening in the AI space.

Since then, my role at NVIDIA has changed. I’ve become a workflow specialist, where I try to figure out how to take the most cutting-edge technology and tools and push them into existing pipelines.

Sabour: In 2017, I was contacted by Michael Steele, who worked in developer relations at NVIDIA. He asked if I wanted to present at Adobe MAX and…