Nvidia Needs to Remind Itself What PC Gamers Actually Want

Nvidia Needs to Remind Itself What PC Gamers Actually Want

By Kyle Barr
Publication Date: 2026-04-02 21:30:00

Nvidia has yet more AI-related shenanigans that promise to make games perform better on PC. Or it would be if the wealthiest company’s new frame generation features weren’t such a pain in the neck or if they actually helped those hoping to play without the latest and greatest graphics card.

I spent too much time this week trying to force Nvidia’s new 6x “Dynamic Multi Frame Generation” technology to work on a Framework 16 laptop running a GeForce RTX 5070 GPU. The new addition to Nvidia’s DLSS 4.5 (deep learning super sampling) slate uses the company’s previous frame generation model—which inserts multiple AI-generated frames in between two rendered frames—and beefs it up to a staggering degree. The software will automatically detect the monitor’s refresh rate and then try to maintain a rough frame rate at around that level. If you imagined this would finally help you make use of your expensive screen’s 240Hz or more refresh rate, you should know there are other issues at play.

Dynamic Multi Frame Generation can be a pain in the butt

The Outer Worlds 2 with Nvidia’s Dynamic Multi Frame Generation won’t always hit the monitor’s top refresh rate. It will get close, depending on the scene. © Xbox Game Studios; Screenshot by Gizmodo

There are a paltry few titles that currently support the Dynamic Multi Frame Generation models. Even then, it takes too much effort to get the models working in games. It’s not available in any…