NVIDIA Moves Gaming Segment Under “Edge Computing”, Posts 29% Revenue Growth From Blackwell Workstations But Gaming GPUs Slow Down Due To “Elevated” Memory Prices

NVIDIA Moves Gaming Segment Under “Edge Computing”, Posts 29% Revenue Growth From Blackwell Workstations But Gaming GPUs Slow Down Due To “Elevated” Memory Prices

By Hassan Mujtaba
Publication Date: 2026-05-21 19:01:00

NVIDIA’s Gaming segment will now be reported under the “Edge Computing” segment in future earnings results as the company pivots from being a GPU manufacturer to an ecosystem provider.

NVIDIA’s Edge Computing Segment Will Now Include All Client Markets, Including Gaming

NVIDIA announced its latest earnings, where it posted a record revenue of $81.6 billion for Q1 FY2027. The bulk of the revenue came from the Data Center segment, but the gaming market revenue wasn’t presented in the earnings chart. The company confirms that it has now placed Gaming alongside other segments under a new segment, called Edge Computing.

Unlike the Data Center segment, which has two sub-markets: Hyperscale and ACIE (AI Clouds, Industrial and Enterprise), the Edge Computing segment is a singular segment consisting of various sub-markets. The entire revenue of these sub-markets will now fall under “Edge Computing”. To name the sub-markets under Edge Computing, we are looking at: PCs, Game Consoles, Workstations, AI-RAN base stations, robotics, and automotive (essentially devices for agentic and physical AI but with a focus towards the client).

Previously, NVIDIA had Gaming (GeForce GPUs & Console SoCs), Professional Virtualization (Workstation & Pro), Auto (Automotives), and OEM/Other segments listed separately. But starting FY2027, that won’t be the case anymore. So there’s no way of telling how much gaming revenue NVIDIA generated from its RTX GPUs or…