By Fahd Temsamani
Publication Date: 2026-03-27 12:52:00
Nvidia is reportedly planning a massive improvement in ray-tracing performance with its next-gen GeForce RTX 60 Series gaming GPUs. According to a leak from YouTuber RedGamingTech, the GeForce RTX 60 Series could offer double the ray tracing performance of the current 50 Series, while also boosting rasterisation pace.
RedGamingTech says Nvidia is planning to improve ray tracing (RT) and path tracing (PT) capabilities with its next-gen GeForce RTX 60 Series GPUs by at least two times compared to the RTX 50 Series, thanks to its new 6th-gen Tensor Cores and 5th-gen RT Cores. While it is unclear if these estimates include performance-enhancing features such as DLSS, overall, ray tracing should become less of a burden on future graphics cards, with Nvidia perhaps aiming for a level where enabling it would no longer be a big performance trade-off.
Considering that next-gen consoles are also rumoured to feature better RT capabilities, we expect future games to call for more ray-traced effects. Based on the Rubin architecture, the RTX 60 Series GPUs will reportedly carry the BG20x naming, manufactured using TSMC’s 3nm node. This combination of manufacturing and architectural improvements is said to bring a 30-35% uplift in rasterised performance, which would be the equivalent of moving from an RTX 4090 to an RTX 5090. That would be a big deal if it happens further down the range as well, though, as Nvidia’s 50-series GPUs below the 5090 didn’t offer much of a boost…



