By Chris Steven
Publication Date: 2026-10-11 19:53:00
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The draft specification for matrix maths in Direct3D 12 changed shape on October 6, 12 days after the previous rewrite of the same document, and it is still a draft. Microsoft then merged two fixes into its public DirectX headers on October 9 at 23:08 UTC, both of them written by the same contributor outside the company.
The specification is D3D12LinearAlgebraRuntimeFeatureSupport, the document that says how a game asks a driver which matrix operations the hardware can do, and it now reads “Version 0.10 (Draft)”. That version arrived with pull request 257, opened on October 2 and merged at 20:42 UTC on October 6 by Microsoft’s Jesse Natalie. Its own changelog line is the summary: “Matrix construction…



