By @t3dotcom
Publication Date: 2026-02-14 19:00:00
When the gaming industry starts to boast about world-firsts and huge steps forward on the graphical and performance side of things, it often pays to be a little suspicious. After all, we’re now decades into the process of every little innovation being hyped as the next big thing.
Nestled in among its announcements at CES this year, for instance, I thought I was relatively safe to not think much of Nvidia talking about G-Sync Pulsar, a new display technology. Its claims about motion smoothing sounded good, but I can’t say that motion clarity has ever been a major hangup of mine, least of all on a top-end monitor like the Sony InZone M9 II I use for most of my gaming (with 160Hz refresh rate).
This past week, though, at an event Nvidia held in central London, I was plopped in front of one of the newest generation of monitors – one that features Nvidia’s Pulsar tech. Well, blow me down if it wasn’t an immediately visible and impressive improvement.
Nvidia had the monitor side-by-side with another not featuring Pulsar, and ran two instances of a strategy game, Anno 117: Pax Romana, on identical settings from identical gaming PCs. Scrolling around the map on both games at the same time (ironically a great way to compare blurring, despite the static nature of the genre) made it easy to see how they stacked up.
The older version of G-Sync is still terrific with a powerful…


