AMD Unveils Neural Texture Block Compression Technology in London, Competes with Nvidia’s Texture Compression Research

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AMD Unveils Neural Texture Block Compression Technology in London, Competes with Nvidia’s Texture Compression Research



AMD’s GPUOpen team is set to present their new paper on “Neural Texture Block Compression” at the EGSR conference on July 2, following in the footsteps of Nvidia’s neural texture compression research. The paper will focus on using a small neural network to compress textures, reducing data size and saving storage space for video game textures. The approach aims to minimize visual degradation while optimizing storage efficiency. AMD’s presentation at the conference will shed more light on their method, which is designed for easy integration into games without requiring runtime changes.

Nvidia’s previous work on neural texture compression has shown promising results, with a neural network trained to compress multiple material textures and their mipmap chains collectively. The decompression process involves using a specific pattern to generate high-definition images, although it may take longer than traditional block compression methods. The comparison between Nvidia’s NTC and AMD’s upcoming approach will be interesting to observe, as both companies explore the potential of neural networks in texture compression.

The choice of naming the presentation “Neural Texture Block Compression” hints at a possible fusion of traditional block compression techniques with neural network-based approaches. It remains to be seen whether AMD’s method will combine these two technologies or focus on emphasizing block compression for familiarity. The increasing role of AI in gaming and graphics innovation is undeniable, with industry leaders like Nvidia’s CEO envisioning AI-driven technologies like DLSS to revolutionize gaming experiences by generating textures and objects through machine learning algorithms.

As the gaming industry continues to evolve, advancements in AI-driven technologies such as DLSS and FidelityFX Super Resolution from AMD are reshaping the landscape of graphics rendering. The unveiling of AMD’s neural texture compression approach at the EGSR conference will offer insights into their progress in matching Nvidia’s capabilities in software-based graphics enhancement. The rivalry between AMD and Nvidia in leveraging AI for gaming applications underscores the significance of innovation and competition in driving the industry forward. Stay tuned for more updates on AMD’s latest developments in texture compression and other cutting-edge technologies in gaming and graphics.

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https://www.tomshardware.com/pc-components/gpus/amd-to-present-neural-texture-block-compression-in-london-rivals-nvidias-texture-compression-research