Microsoft appears to be working on a system to allow game developers to adjust the feedback the user receives when pressing down on either of the triggers, potentially imitating a wide range of different actions.
The triggers are likely to feature force-feedback motor which developers can adjust to serve multiple purposes.
Even small enhancements will play an important part in ensuring smooth and responsive gameplay – whether you’re shooting, sprinting, or cycling through menus with the Xbox One controller’s triggers.
Both patents only include a diagram of the Xbox One controller, but if these upgrades were to roll out, Microsoft would potentially implement them in Xbox One Elite controllers as well.
Looking ahead, there are a bunch of games coming to Xbox One in 2019.
Plenty of them release early in the year, such as ‘Crackdown 3′ and ‘Anthem’, but there are others, like ‘Doom Eternal’ and ‘Sekiro: Shadows Die Twice’, scheduled for later. It’s not all triple-A titles in 2019 either, as Xbox One sees the release of smaller games like ‘Bloodstained: Ritual of the Night’ and ‘Indivisible’ as well.