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We Tested Nvidia DLSS 4.5 Dynamic Multi-Frame Generation: Is It Worth It?

We Tested Nvidia DLSS 4.5 Dynamic Multi-Frame Generation: Is It Worth It?

By Jacqueline Thomas
Publication Date: 2026-03-31 13:00:00

Nvidia technically launched DLSS 4.5 back at CES 2026, improving the already-great DLSS 4 algorithm with an updated transformer model for upscaling. But its headline feature, Dynamic Multi-Frame Generation, was absent until now.

Essentially, this technology takes the 4x multi-frame generation that was already available to current-generation graphics cards like the RTX 5090, ups the peak multiplier to 6x and adds a dynamic mode that changes the frame multiplier, well, dynamically, to keep it in sync with your monitor’s refresh rate.

It is important to note, though, that this technology is only compatible with RTX 5000 series graphics cards. By its very nature, it requires multi-frame generation, which is something only Nvidia’s newest graphics cards can do.

For slower Blackwell graphics cards, that means upping the multiplier when it needs to, such as in more demanding scenes, in order to keep your gaming monitor fully saturated with a high frame rate. For anyone who has something as powerful as the RTX 5090, though, it’ll keep the frame generation limited, which should help a tiny bit with latency – after all, why generate frames that your monitor can’t even display?

What Is Frame Generation? Does It Improve Performance?

Because frame generation improves your frame rate, it’s easy to mistake that for extra performance. That’s because DLSS Frame Generation uses an AI model to look at a rendered frame, along with motion vector data, and generate new frames to…

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