By Jeffrey Kampman
Publication Date: 2026-03-31 18:22:00
For GeForce gaming, 2026 has so far been the year of software updates to existing GPUs as the world’s cutting-edge silicon gets swallowed up by AI demand. DLSS 4.5 upscaling was the first of those updates to arrive all the way back at CES 2026. That new upscaling model runs best on RTX 50- and 40-series GPUs, but it technically works with graphics cards stretching all the way back to the RTX 20-series family if you’re willing to tolerate a performance hit.
The second new piece of the software-defined performance puzzle, Dynamic Multi Frame Generation (MFG) with 5X and 6X modes, arrives today as part of a beta update for the Nvidia App, and it’s exclusively for RTX 50-series cards. We’ve been playing with the tech to determine whether even more generated frames can make for a better gaming experience, and at what cost, if any, it has for critical measures of responsiveness.
As a quick refresher, MFG so far has offered fixed multipliers of 3X or 4X in addition to the baseline 2X framegen introduced with RTX 40-series cards. Because those options are static, they don’t account for the changing demands of gaming workloads, and it’s easy to end up straddling a line where your graphics card is generating output frame rates above or below your monitor’s peak refresh rate. Neither situation is ideal, but until now, finding the multiplier that splits the difference well enough has been the only way to run MFG.
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