Even though it was released back in 2009, the world of Avatar is still technically impressive, and that loyalty will be reflected in the game Avatar: Limits of Pandora. Announced at Ubisoft’s Forward E3 press conference with a technically impressive trailer, much of the game is still a puzzle. However, Ubisoft has one new trailer, and while it doesn’t talk about the game’s gameplay or history, it details the changes that had to be made to Ubisoft’s Snowdrop engine to make the game visually stunning.

According to Avatar: Limits of Pandora‘s Technical Art Director, Sebastian Lindoff, had to make some “big upgrades and big improvements” to the Snowdrop Engine, which previously powered both games of Tom Clancy’s The Division, plus Mario + Rabbids: Kingdom Battle and South Park: The Broken But The Whole, among other. The result of these upgrades is a huge and varied Pandora with “deep, dense jungles on the ground” and “great views high in the sky”.

The snowdrop engine’s micro-detail system was also used to add thousands of different assets to each scene. According to Senior Technical Artist Kunal Luthra, this means there will be more “highly detailed environments” for Pandora.

Ray tracing will also play a big role in the optics of Avatar: Limits of Pandora. With ray tracing enabled, the light from bioluminescent plants and animals is realistically reflected around the areas, and the overall lighting gives the game a more photorealistic look.

Avatar: Limits of Pandora should be released sometime in 2022 for PlayStation 5, Xbox Series X | S, PC, Stadia and Amzaon Luna.

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