Razer announced that Razer cell phone cooler Chroma, a small fan that can be connected to either iPhone or Android smartphones (depending on the configuration purchased) to keep your device at a reasonable temperature during intense gaming sessions. And since it’s a Razer product, it’s naturally wrapped in angular RGB lighting.
When I saw this myself, I admit that I was very dismissive at first. The whole thing feels like a gimmick, something marketed for kids who just want to attach something “shiny” to their phone. I obviously forgot I was targeted as someone who plays games on my mobile device, albeit mostly with low-demand titles like Legends of Runterra and Pokémon Go.
Mobile gaming is often dismissed even though it is the most popular hardware platform for games – and not by a small margin. Corresponding Tech Jury, there will be 2.7 billion gamers worldwide in 2021, including 2.4 billion mobile game players, meaning that 88.9% of gamers will use a mobile device either alongside or in place of a console or gaming PC. You can even get gaming phones these days that are better optimized for the job.
Gaming hardware doesn’t come cheap, and for many, a mobile phone is all they need to enjoy gaming. PUBG Mobile, Minecraft, and Call of Duty: Mobile – Garena are all better known for their PC or console counterparts, but the incredibly high player count for these games shows that people are more than happy to play something other than low-demand puzzle games like Candy Crush.
Mobile gamers are often excluded or even ridiculed for their platform choices, which just feels … crap. Purchase of dedicated game consoles, Laptops or PC components are horribly expensive, especially now in the midst of the global chip scarcity, where elusive hardware has been snatched up by bots and scalpers to resell at inflated prices. While some voluntarily choose to play Mobile games For the sake of convenience, those 88.9% also include those who simply cannot afford to gamble on anything else.
Let’s ditch gamer gatekeeping
Gatekeeping, what defines a “gamer” is not my thing, so I quickly reevaluated myself and looked at this Razer cell phone fan again from a new perspective.
I play occasionally Genshin impact on my aging Huawei Mate 20 Pro, and things can get a little warm in about 30 minutes or so. This is actually one of the main reasons I started playing it on PC using my mobile phone so that I can immediately see why someone with no access to other gaming options would want to keep their phone cool.
Additionally, it would be hypocritical of me to mock a phone fan for its RGB lighting if I type this on my Razer RGB keyboard with my Razer RGB gaming mouse … if I, a PC gamer, were to be conspicuous on peripherals Then who was I laughing at a cool looking phone accessory?
The Razer Phone Cooler Chroma is available in two models, a MagSafe version for supported iPhones and a universal Android model that uses an adjustable clamp. Unsurprisingly, the Android model is less attractive than the MagSafe model, but there isn’t much that can be done about it. You can get one for $ 60 (around £ 45 / AUD 85), though it only appears to be available in the US store at the moment.
In terms of actual cooling performance, we can’t test it right now, but it has a single seven-blade fan that can spin up to 6400 RPM, a thermoelectric cooler, and an aluminum heat sink that draws heat away from your phone. Knowing how cozy cell phones can get, and every year more challenging games are released, such as League of Legends: Wild Rift, Phone coolers could get more mainstream.
That doesn’t mean Razer is completely off the hook, as I see one glaring problem with the Razer Phone Cooler Chroma – it has to be plugged in to work. Yes, there is no battery here, which is a real shame considering that one of the biggest advantages of gaming on a mobile device is portability.
It also looks very clunky, so it’s unlikely to be comfortable to use with your phone, and you probably won’t be able to use it with other Razer mobile accessories like this Kishi or Raiju. It’s a nice concept, but let’s hope better solutions are in development.
times are changing
Dependency on physical hardware could soon be a thing of the past, which will also bring more people to play games on their phones or tablets. Thanks to Cloud gaming, instead of dumping a pile of cash on degradable consoles and gaming PCs, which would help de-stigmatize mobile gaming, you might be paying a monthly subscription to a streaming service.
For the skeptics, we have tested some of these services, such as Nvidia GeForce Now and were shocked at how far things have come. I was able to stream The Witcher 3 to my phone with almost no noticeable lag, and it worked just as well for everything in my Steam library. Competitive titles like first person shooters have yet to be developed as they are at a disadvantage, but I doubt it will take long to fill the void.
I assume that in ten years’ time, provided the public WiFi infrastructure has developed sufficiently, we will be able to stream all of our favorite games to our cell phones on the way to work or during our lunch break. I’m assuming mobile gaming accessories are better optimized at this point too, but I hope they still have RGB lighting so I can stick to the idea of being “cool”.