Enlarge / Mac and Linux nostalgia will soon be an issue for Humble Choice subscribers.

Humble, the bundle-focused game retailer who launched in 2010 with extensive Mac and Linux support, will soon be shifting a large part of its business to Windows-only games.

The retailer’s monthly subscription service, Humble Choice, previously offered a range of pricing tiers; The more you have paid, the more new games you can claim in a given month. Starting February 1st, Humble Choice will have fewer choices as it will Only offer a single tier at $ 12 / month, complete with a few new game raffles each month and ongoing access to two game collections: Humbles Existing “Treasure trove“Collection of Classic Games and a Brand New”Collection of humble games“more modern title.

Launcher Cut-Off: February 1, 2022

But this shift in subscription strategy brings with it a new, unfortunate requirement: an entirely new launcher app that must be used to access and download Humble Choice, Humble Trove, and Humble Games Collection games in the future. Worse, this app is only available for Windows. Current subscribers received an abrupt countdown warning (as discovered by NeoWin). These subscribers have until January 31st to use the existing website interface to download DRM-free copies of the Mac or Linux versions of all games. Starting February 1st, subscription-specific downloads will be removed from the site and Mac and Linux versions in particular will be disappearing altogether.

Interestingly, the current Trove library consists of 79 games, but Humble says the Trove collection will contain “50+ games” starting February 1st. This week’s warning to Humbles Mac and Linux subscribers indicates that “many” of the current Trove games will appear on the Humble Launcher, which is probably a nice way of saying that some of the existing games don’t be – maybe around 20 or so based on the numbers above.

Despite these changes, Trove’s game selection remains DRM-free. Frequently asked questions about the Humble Launcher suggest that subscribers can download Trove files and continue to access them DRM-free without the need for Humble Launcher or an ongoing subscription. Has the same promise not was developed for the more modern game collection of the new Humble Games Collection.

Humble hasn’t announced any further changes to its existing business model, which revolves primarily around Steam Keys, which Humble either includes in Humble Choice, sells à la carte, or bundles in Pay-What-You-Want collections. In the latter case, the more you pay for a particular package, the more games are included as long as your payment amount exceeds a certain threshold. A sample check of existing Humble accounts maintained by Ars Technica employees still includes web download options for DRM-free downloads of older bundles, including Mac and Linux versions. However, these options have become scarcer in packages in recent years, with the exception of non-game sales such as PDF downloads of books and comics.

But the shift towards a dedicated launcher and its noisy positioning as the only way to access certain subscription options suggests that Humble is at least positioning itself to take more PC games out of the existing Steam-connected ecosystem, if not is actually planned.

“I am unable to tell a large community of people who want to support us.”

The 2010 kickoff of the Humble storefront was paired with indie-centric bundles, along with advertisements for support for non-Windows versions of games. Humble co-founder Jeffrey Rosen made a point of breaking down the stats for original Humble bundle purchases at the operating system level – and made waves by pointing it out how much more money were Linux and Mac buyers willing to spend on the charity-specific costs of the first packages? as a Windows buyer. This was also a time when Humble participants have committed to making their games open source, certain money limits should be reached.

Rosen, who continues to serve on Humble’s advisory board, was Vote on macOS and Linux support as an indie game developer when he blogged about the production in 2008 and told fans:

If you don’t support Linux and Mac OS X from a philosophical point of view or for the fans, at least you’re doing it for the money. If you don’t support non-Windows platforms, you’re leaving a lot of money on the table. I don’t know about you, but I’m in no position to tell a large community of people who want to support us.

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