Halo Infinite Developer 343 Industries smashed a piano to record sound effects. The studio revealed this on a new blog detailing many aspects of the game’s audio production. I highly recommend it the video the piano strike at the top of this post. It’s pretty satisfying.

However, the 343 audio team didn’t just use the piano as a target for various blunt instruments. Before smashing it, they placed a subwoofer on top of the piano to use as a resonator. And after destroying it, they put dry ice on numerous pieces of what was left of the piano, “resulting in a wide variety of vocals, roars, screeches and everything in between,” the developers said. Some of the resulting noises are creepy. (Interestingly, the audio team for Death stranding also messed with a piano to record a variety of sounds for the game.)

The blog not only describes the destruction of the piano, but also delves into the differences between some shot effects Halo 5 and Halo Infinite, The acoustic system that simulates how the sound moves through the game environment and how the sound design differs between single player and multiplayer. 343 revealed that too Halo Infinite supports the virtual surround sound technologies Dolby Atmos, Windows Sonic and DTS Headphone: X, with which you can hear spatial audio even when wearing stereo headphones.

If you love learning about sound and music through games, you should definitely take some time to read the entire blog and hear what 343 is working on. It’s fascinating stuff.

Halo Infinite is currently planned for publication this autumn.

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