The founder of the Linden Lab’s online virtual world, Second Life, Philip Rosedale, will rejoin the project as a strategic advisor to accompany the entry into the Metaverse.

While he rates the interoperability of content in the Metaverse negatively and describes it as “a total flaw”, he believes that an NFT-based future is the way to go in the long run.

Second Life is an online social game universe that launched in 2003 when the word “Metaverse” was only used by Neal Stephenson fans.

Rosedale has made a name for himself in the virtual reality (VR) ecosystem since retiring as CEO of Linden Labs in 2008. In 2013 he founded the social VR company High Fidelity.

In a January 13th Notice, High Fidelity said it is investing in Linden Labs with both cash and distributed computing patents, including two related to community moderation in decentralized environments.

“Virtual worlds don’t have to be dystopias,” said Rosedale.

“Big Tech is giving away VR headsets and building a metaverse on their ad-driven platforms for behavior change, will not create a magical, single digital utopia for everyone.”

How will the future look like?

In one (n interview Speaking to Cnet Technology, Rosedale said that in addition to exploring the possibility of adding VR technology to Second Life, advanced avatar animation with face tracking cameras could be an option in the future.

“Using the webcam to animate an avatar is a really interesting interlude,” he said. “Not enough people look at this room, I’ve spent a lot of time about it.”

As for the ability to incorporate new ideas such as interoperable, non-fungible items into Second Life, Rosedale still has some persuasion to do. In the metaverse, interoperable content are items that can be purchased on one platform and transferred to another.

Pointing out the ways branded content can negatively break the fourth wall in Metaverse platforms, he said that “content interoperability is one of those things that only a brand can love in the short term”.

“To further link games together, it’s a total failure. The short-term idea is stupid. “

However, he did not shy away from the use of non-fungible tokens (NFTs), saying that the “long-term idea is perfectly right”. Second Life already has its own economy and currency, “Linden Dollars”.

Related: Meta recruits Microsoft and Apple employees for Metaverse plans

According to Rosedale, 375 million items are sold on the Second Life marketplace every year, for about $ 2 each. In his opinion, these items are essentially already NFTs.

“These are all NFTs – basically the core idea of ​​tagging digital assets and making them tradable and divisible,” he said, adding that this concept is only “going to get bigger and bigger. Of course, these elements are not recorded on the blockchain in Second Life and therefore cannot exist outside of the game – which are essential properties of NFTs.

In the 19th year of its existence, Second Life claims an annual GDP of $ 650 million with over 8 million unique items sold in its marketplace.

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