I am a very bad pc gamer. One of the largest and most influential companies in PC gaming history, Valve shipped the long-rumored handheld Steam Deck for a lower price than expected and with all sorts of promises about what you can do with it. And the crowd is raging!

But me. When I saw the Steam Deck reveal video, the initial reaction was obvious: Wow, they really like their switches in Seattle. Then a slight feeling that I had seen all of this before. Obviously, that’s not literally true, but it was impossible to shake off the feeling that Steam Deck is hardware that fits in the same line as Playstation Move and Kinect. Yes, they were controllers, not platforms, but what they all have in common is that they follow Nintendo’s trail without ever really understanding why the Kyoto magicians did this in the first place.

Nintendo is grossly underrated as a hardware design company, mostly because it doesn’t care what hardware high-end interests are. The guiding philosophy has always been that of the late Gumpei Yokoi, best known for the Game Boy, who described it as “thinking outside the box with withered technology”. That said, when everyone around you is looking at the cutting edge of technology, Nintendo is (by and large) thinking about the unexplored potential of older hardware. Fun fact: Wii motion detection technology was originally considered for Gamecube, which is believed to be the last “traditional” console from Nintendo.

(Image credit: NINTENDO)

That’s not to say that Nintendo always gets it right, but even when it does go wrong, the reasons behind it are interesting. Wii U was a failure, but the concept behind it was understandable: Nintendo suspected that living rooms would soon become multi-screen spaces, and that a console that could switch between TV and couch would fit into that ecosystem. In the case of the Wii U, the idea makes sense, but the hardware was too spoiled: the rapid improvement in tablets after the iPad made the Wii U gamepad look like a Tonka toy.

Source link

Leave a Reply