return is a difficult roguelike that demands much patience. Every death in the game brings players back to where the story began. All of their advances and items will be scrapped and players will have to restart their quest from the beginning. While some permanent items are saved between playthroughs to aid in future runs, little else is saved. Indeed, return There are no checkpoints or traditional storage options.

This lack of a conventional memory function has led to it Some players wonder if the game could use some opportunity to save in the medium term and continue its progress later. In our experience, a few return Runs can take hours and a single misstep will erase all progress.

For busy gamers or those who share their PlayStation 5 with others in their household, they may not get the chance to play for hours. Players can put their PlayStation 5 to rest when they are in the middle of a playthrough. However, this is not a surefire way to stop progress for later. (The game’s developer actually suggests that players put their PS5 to sleep to keep their progression.)

However, other players argue that a traditional storage system would go against it returnGame design. And some players are debating (or arguing about) this in a voting war over the game’s subreddit.

Housemarque, the developers of returnstated that it listens to fans’ requests. While there is no word on whether a memory feature will be added at some point, the studio seems to be aware of the frustrations of some players.

For players familiar with roguelikes – a very popular genre that includes hits like Hades, Dead cells, Cave explorers, and The bond of Isaac – A lack of memory functions is not uncommon. Indeed at the very beginning of returna pop-up message will be displayed that explains clearly the circulation of the game.

The game loop is clearly explained from the start
Image: Housemarque / Sony Interactive Entertainment via Polygon

During the repeated deaths, players will encounter in return If there are opportunities to become more skillful in the game, the lack of the ability to save progress may hinder the experience for some. There is a lot to learn about the game during opening hours, many of which The game doesn’t even tell you about it.

The closest feature that is similar to a save point in return is a terminal called Reconstructor. Players can spend a rare resource called ether to access this terminal. After death, players appear at the reconstructor and not at the start of the game. Ether is a rare resource, however, and players are not always guaranteed to walk through this terminal during their playthroughs.

Until Housemarque adds a save feature, you may want to check out Polygons return leader for some tips on how to survive.

Source link

Leave a Reply