The team said that Substance 3D Painter’s Auto UV helped streamline its workflow for certain complex pieces, and it used its new RTX Mega Geometry technology, RTX Global Illumination, NVIDIA RTX Path Tracing, and Unreal Engine 5.
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https://80.lv/articles/nvidia-shows-off-neural-rendering-in-its-zorah-tech-demo-created-with-substance-3d-tools/