By Adam Conway
Publication Date: 2026-06-14 18:00:00
I was in Taipei for Computex 2026 when Nvidia announced the RTX Spark, later having the opportunity to enjoy a showcase with practically every machine announced so far. It’s a pretty big deal; after all, Jensen Huang called it the chip that would reinvent the PC, Microsoft treated it as the next big Windows on Arm moment, and every major OEM had either a laptop or a mini desktop ready to show.
On the surface, it actually did sound like a new kind of Windows PC: a 20-core Arm CPU, a Blackwell GPU with the same 6,144 CUDA-core count as an RTX 5070, and up to 128GB of unified memory. However, the RTX Spark isn’t new silicon. In fact, it’s the same GB10/N1 hardware that’s already been shipping inside the DGX Spark and OEM systems like my Lenovo ThinkStation PGX, just repackaged for Windows PCs.
However, that’s exactly why the gaming pitch is so interesting to me. Not only did I have a brief experience playing games on RTX Spark hardware at Computex, but I’ve already been using the GB10 chip for months in the PGX. Granted, that’s been mostly for AI workloads like serving large local models and fine-tuning smaller ones, but I also tried gaming on it, too. The results caught me off guard, and they tell me more about the RTX Spark than a few minutes with a demo actually could.
The real changes are platform-level
Same silicon, different wrapper
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