Nvidia strongly defends DLSS 5 against critics, CEO fires back at detractors – 3DVF

Nvidia strongly defends DLSS 5 against critics, CEO fires back at detractors – 3DVF

By 3dvf
Publication Date: 2026-03-25 18:59:00

If AI can add detail to a game, why do so many swear it erases its soul? Nvidia’s CEO just took that fight head on, and his answer may force players and devs to pick sides.

At GTC 2026, Jensen Huang pushed back at the backlash over DLSS 5, arguing that detractors are judging the wrong thing. For many in the community, recent demos, including Resident Evil Requiem, looked like a generic AI filter that smooths everything, with lissified textures on characters such as Grace Ashcroft and Leon Kennedy. Huang counters with a different picture, pitching DLSS 5 as neural rendering that works on geometry and preserves artistic control. Skepticism lingers, and all eyes are on the next builds to see if proof arrives before the autumn release.

The debate around DLSS 5 heats up

At GTC 2026, Jensen Huang stepped into the spotlight with a pointed defense of DLSS 5. The generative AI-powered upscaler has drawn loud criticism from gamers and developers who fear a loss of texture and personality. Huang pushed back, calling those claims “completely wrong.” The stakes are clear: performance leaps without flattening the art that makes each game feel singular.

Critics point to worrying trends

DLSS 5 stands accused of a homogenizing effect on game aesthetics. Players cite demos of Resident Evil Requiem, where faces like Grace Ashcroft and Leon Kennedy appeared overly smooth, as if run through a generic filter. To many, the technology seems to privilege sharpness and…