Nvidia Hands-On at CES: DLSS 4.5, Path-Traced Pragmata

Nvidia Hands-On at CES: DLSS 4.5, Path-Traced Pragmata

By Sam Machkovech
Publication Date: 2026-01-06 21:54:00

Ahead of this week’s CES-timed GeForce On presentation, Nvidia hosted a hands-on event where the Digital Foundry team could go hands-on with nearly every aspect of the GPU maker’s 2026 announcement roster. Here are our impressions of what we’ve seen and were impressed by.

DLSS 4.5 transformer model: Our pre-brief look at Nvidia’s latest Super Resolution technology was limited to brief video snippets, but we’ve since looked at fuller real-time examples of the new “Preset M” transformer model enabled. Essentially, the transformer model has been trained on an even more elaborate visual data set to visually surpass the upsampling already available from last year’s “Preset K” version of the transformer model.

In addition to improvements we’d previously seen in DLSS 4.5, like reduced camera-turn ghosting, particle effects and higher retained detail in background elements like foliage, we have now also seen improved handling of surface edges with specular highlights – a larger specular response – which we believe is thanks to the DLSS model now performing a pre-tone-mapping pass. This results in less compressed and clamped visual information in the accumulation model.

Since our demo,…