By Tom Henderson
Publication Date: 2026-03-18 12:31:00
In a press Q&A with NVIDIA CEO Jensen Huang, the CEO has said that those who have criticised DLSS 5 and the tech are “completely wrong”.
As first reported by Tom’s Hardware, NVIDIA CEO Jensen Huang downplayed criticism of DLSS 5 during this year’s GTC event, saying, “Well, first of all, they’re completely wrong.”
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses the controllability of geometry and textures and everything about the game with generative AI,” Huang continued.
He said that developers can still “fine-tune the generative AI” and that “it’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level,” he said.
Huang also said that developers can try the tool and see how they want to use it, suggesting that it’s up to a developer to try to make a “toon shader” or see if the game should be “made of glass.”
“All of that is in the control, direct control, of the game developer,” he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering.”
Bethesda also weighed in on the criticism surrounding DLSS 5, replying to a post from DigitalFoundry on X, saying,
“Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will…