Microsoft is working on super-resolution technology to enhance gaming upscaling for Nvidia and AMD GPUs. Their DirectSR technology aims to make supersampling technologies more accessible for developers by collaborating with Nvidia and AMD engineers. This could potentially lead to a standardized solution for supersampling in games, simplifying the process for game developers and enhancing the overall gaming experience. The session focused on DirectSR at GDC 2024 will take place on March 21, with a focus on making supersampling technology more accessible and parallelizing workloads to maximize GPU hardware capabilities.
The introduction of super-resolution technology by Microsoft comes at a time when Nvidia’s DLSS and AMD’s Fidelity FX Super Resolution are already in the market. These technologies aim to improve gaming performance by rendering at lower resolutions and then upscaling the output. Microsoft’s entry into this space could provide a more standardized solution, potentially resolving the issue of certain games only supporting a specific type of upscaling technology.
The collaboration between Microsoft, Nvidia, and AMD engineers indicates a step towards a more unified approach to supersampling, which may eliminate the inconsistency experienced by gamers who use different GPU brands. While some skepticism remains about whether this approach will be successful, it is clear that efforts are being made to simplify and optimize supersampling technology for a better gaming experience.
Overall, Microsoft’s DirectSR technology and collaboration with industry giants like Nvidia and AMD show a promising direction in enhancing gaming technology. By aiming to standardize supersampling solutions, Microsoft could potentially revolutionize the gaming industry and provide a more seamless experience for both developers and gamers.
Article Source
https://gamerant.com/microsoft-super-resolution-tech-reveal-gdc/