Microsoft’s Auto Super Resolution (Auto SR) will initially be limited to a few games at launch as the company focuses on Copilot+ PCs and the emerging ARM platform. This technology, which aims to improve visual details and increase frame rates in real-time games without relying solely on GPU computing power, utilizes the AI capabilities of the GPU’s NPU. While Auto SR is currently limited to Qualcomm’s Snapdragon X Elite platform, Microsoft plans to expand support to Intel Lunar Lake and AMD Strix APUs in the future, as well as work with GPU vendors like NVIDIA and AMD to enhance Auto SR for discrete graphics solutions.
According to information from Jobswoa.com, a site showcasing games compatible with Windows on ARM, several titles will receive Auto SR support out of the box. Games like Borderlands 3 and God of War (2018) are included in the list, along with titles such as 7 Days to Die, Control, Dark Souls III, and Resident Evil 2. Additionally, Auto SR subscription support will be available for titles like Shadow of The Tomb Raider and Skyrim Special Edition.
While Auto SR can be used with any game, optimal performance will only be achieved with titles that support the technology. The impact of Auto SR on industry competitors and the role of AI computing in enhancing gaming experiences remain to be seen. Further details on preset, quality, and performance comparisons with other enhancement technologies will be crucial for evaluating the success of Microsoft’s Auto SR in the gaming market.
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https://wccftech.com/microsoft-discloses-full-game-list-with-out-of-box-support-for-automatic-sr/