Amid all the furore over Nvidia’s showcases of DLSS 5, the AI upfilter that it still claims it’ll release this year, the brand’s comms team are probably hoping people can shift their attention back to graphical features that are actually available to use as of now – meaning those included in DLSS 4.5.
That update is available to those with compatible hardware right now, but the nature of its rollout also means that your library of games is a bit of a factor in how much you can experiment with it to see if it’s to your liking.
With that in mind, I spent some of this week playing around in what remains one of the best graphical showcases of all time, Cyberpunk 2077, to see what one specific feature felt like in my hands (and on my 5070 Ti). I saw Nvidia’s new dynamic version of its multi-frame generation tech at a hardware event months ago, but this is the public version, and it’s been fascinating to tinker with.
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To catch you up, Nvidia’s been pushing its multi-frame generation system for a while now, and I’m a big fan. The feature lets your graphics card insert generated frames between rendered ones, often getting you a big boost in smoothness as a result, and the latest version of DLSS can go up to six generated frames for every one “real” one.
However, the nature of PC performance means that if you stick your system on 6X frame generation, there might be plenty of windows where that many…