AudioMob was founded after we discovered a tremendous monetization opportunity for game developers.
Premium video ads in mobile games have made money for developers and publishers, but always at the expense of gaming interruptions. However, these interruptions not only irritate the players, they can even push them away from a game altogether and thereby impair the bond. This can be incredibly frustrating for game developers who have invested the time and craft developing games that aim to be both creatively and commercially successful.
With the solution to this challenge in mind, the core concept of AudioMob was born. We enable advertisers to reach their consumers and game developers to monetize their games without interrupting the game by using audio ads. “In-game audio ads” are what we do, and we’ve seen developers implement them in really interesting ways.
Bigger technology companies like Facebook and Google already offer advertising platforms. Here the question arises …