Halo Infinite will support cross-platform multiplayer and cross-progression between Xbox One, Xbox Series X, and PC when it becomes available later this year.
Microsoft has announced these functions in a new one blog entry Overview of plans for the PC for the coming months and years. Cross-platform support for Halo Infinite is the headliner that allows players on all platforms to take their character with them wherever they go and play with their friends, no matter what system they’re playing on.
It’s unclear if Xbox and PC players will be automatically moved to the same matchmaking pool with Halo Infinite. Based on the matchmaking structure for the Halo: Master Chief Collection, which in addition to cross-play also offered input-based matchmaking to separate controller users from mouse and keyboard users who have an advantage in accuracy, Halo Infinite will likely have some filters that players can use to customize their multiplayer experience.
While Microsoft isn’t immediately affiliated with Halo, it has also released another major update for its PC audience. Revenue sharing for game sales on the Microsoft Store is being updated to allow developers an 88% cut from the previous 70%, bringing them in line with the Epic Game Store. Games published by Microsoft are still regularly coming to Steam, but in terms of sales alone, this could make the Microsoft Store a more attractive option over Steam, which offers a 70% discount on most games (especially those under 10 million Earn US dollars). Steam remains the leading PC storefront, but with Microsoft and Epic both offering better cut, Valve will likely see increased pressure to increase its revenue share too.
According to actor Verlon Roberts, who plays Spartan Griffin in Halo Infinite, we’ll see the next Halo sometime in November. This is consistent with that updated start window This developer 343 Industries shared after the game’s final delay.
Microsoft is rolling out the red carpet for Halo’s return to the PC with several coveted features.