Opinion by: T-RO, co-founder of GamerBoom
Forget the old pitch about “interactive media.” Every dungeon crawl, clutch revive and deck shuffle is time-stamped, geo-located and tied to an explicit objective. No other medium produces such clean, high-frequency reads on risk tolerance, resilience or cooperation.
Feed these sequences into reinforcement learners, resulting in the real-world effect. Agents trained on gameplay logs can anticipate lane merges, triage hospital queues or route cargo…
Article Source
https://cointelegraph.com/news/gaming-data-next-ai-battleground
