Our custom Game of the Year articles allow our lovely writing team to share their personal PS5 and PS4 picks for 2021. Today is the video editor’s turn Aaron Potter.

Toem takes the simple idea of ​​photography and absolutely goes about it, allowing you to explore multiple diorama-like worlds as part of a healthy coming-of-age story. It’s exactly what I wanted from a low key indie this year, with a relaxing pace that is incredibly refreshing and a cast of colorful characters that kept me believing in this otherworldly place. It’s a game that really understands that the journey of life is often not about the destination, but about the friends and experiences you enjoy along the way. All of this represents a specific snapshot.


After the total disaster of Marvel’s Avengers, I wasn’t the only one who didn’t have much hope for Eidos Montreal’s Guardians of the Galaxy game. Imagine my surprise when I learned that the intergalactic journey of Starlord and his gang was not only good, but really great. The fight was simple but fun, all five guards were surprisingly well done, and everything was wrapped up in a powerful cinematic adventure that really demonstrates the benefits of authorship in a single player campaign. It doesn’t matter that you only control Starlord because everyone else stays with you every step of the way.


Growing up with PlayStation’s infamous Lombax and robot duo, I had high hopes that Ratchet & Clank’s first original adventure since Into the Nexus in 2013 wouldn’t disappoint. Fortunately, this PlayStation 5 introductory title turned out to be better than I myself expected. Ratchet & Clank: Rift Apart proves that 3D action platformer have their place in the modern gaming landscape. Hope this won’t be the last time we’ve seen them on PlayStation 5.


It didn’t take long before I realized that Psychonauts 2 was really something special. Sure, while the PS4 version doesn’t benefit from the same visual upgrades seen on other platforms, it didn’t tarnish the fun I had in this inventive brain-hopping adventure. Raz’s advanced powerset always makes it great fun to explore the minds of your fellow psychonauts, and it’s supported by the fact that each level it contains is always very different in terms of topic and concept. Psychonauts 2 is a game made with real love; you can say. I have seldom played such a funny or creative game.


My love for Resident Evil: Village can all be traced back to how Capcom handled the marketing of the game. It wisely chose to only showcase the first 4 hours or so, which leaves the rest of Ethan’s search for his missing daughter in complete surprise. It was so much better for that! Village is filled with some of the scariest sequences I’ve seen in Resident Evil, but it also takes time to come to terms with the ridiculous situation. As such, Resident Evil is the ideal mix of seriousness and camp that I’ve always wanted – so it’s my Game of the Year.

What do you think of Aaron’s personal selection for Game of the Year? Feel free to agree or berate in the comments section below.

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