Despite Improvements, AMD FSR 3.1 Remains Behind NVIDIA DLSS 3.7 and Intel XeSS 1.3 in Image Quality

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In the latest episode of the DF Direct Weekly podcast, tech experts at Digital Foundry discussed the new version of AMD FSR 3.1 and compared it to NVIDIA DLSS 3.7 and Intel XeSS 1.3. Despite some improvements in image clarity, AMD FSR 3.1 still falls behind its competitors in terms of image quality, particularly in anti-aliasing moving pixels, as demonstrated in a quick comparison using Horizon Forbidden West. The update to AMD FSR 3.1 mainly focuses on frame generation, allowing compatibility with any scaler or anti-aliasing solution, which is beneficial for users with NVIDIA RTX 2000 and 3000 series cards who do not have access to NVIDIA’s frame generation solution in DLSS 3.0 onwards. Additionally, a comparison video by MXBenchmark PC highlights the limitations of AMD FSR 3.1 in improving image quality.

The differences between AMD FSR 3.1 and its previous version, 2.2, are minimal, and the upscaler still struggles with maintaining image quality for moving objects. The new version of AMD FSR was announced in March, with more information about the changes available on WCCF Tech.

Overall, while AMD FSR 3.1 brings some improvements in image clarity, it still lags behind NVIDIA DLSS 3.7 and Intel XeSS 1.3 in terms of overall image quality. The update mainly focuses on frame generation and compatibility with various scaler and anti-aliasing solutions, making it more accessible for users with NVIDIA RTX 2000 and 3000 series cards. Despite these improvements, the limitations of AMD FSR 3.1 in handling moving objects are evident, as highlighted in comparison videos.

In conclusion, although AMD FSR 3.1 shows slight improvements in image clarity, it still has room to grow in terms of overall image quality compared to its competitors NVIDIA DLSS and Intel XeSS. The update focuses on frame generation and improving compatibility with different scaler and anti-aliasing solutions, making it more accessible for users with specific NVIDIA graphics cards. However, the limitations of AMD FSR 3.1 in maintaining image quality for moving objects remain a significant challenge that needs further improvement.

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