The studio behind Cyberpunk 2077, CD Projekt Red, has already set a schedule for correcting the game for the coming year apologized for his incomplete feeling. But a new detailed report from BloombergBased on interviews with more than 20 current and former employees, this suggests that the state of the game when it was released was anything but surprising.
While the game was originally announced in 2012 – a year before PS4 and Xbox One were released and three years before The Witcher 3 debuted – the company wouldn’t really get started until “late 2016”. At the time, the report’s sources say that CD Projekt Red “essentially hit the reset button”, changing the game from third-person to first-person perspective, among other things.
Nor did it help that the company apparently tried to build the engine and game at the same time – something like “trying to run a train while the tracks are in front of you at the same time,” said one team member.
The E3 trailer that wowed the world in 2018 was “almost entirely fake,” the report adds, which is why features like car robberies were included in the demo but not in the final product.
The report is full of interesting details, but overall it paints a picture of an over-ambitious and overworked studio operating on the belief that things would be fine given the success of The Witcher 3. While the problems were undoubtedly exacerbated by the pandemic and the need for remote work (access to console development kits was limited, meaning the terrible performance issues with last generation consoles weren’t as obvious as usual). It seems that this was only part of a larger dysfunctional puzzle.
When the game’s first release date was announced on April 16, 2020, Bloomberg’s sources claim it was only a matter of time before it was delayed. Some made memes and made bets on when the inevitable would happen.
Since its release, Game Director Adam Badowski has responded to some elements of the report on Twitter.
I read your piece and your tweets, thanks for reading. I have some thoughts. https://t.co/T3qACdrnwM pic.twitter.com/wuzy5lXoqQJanuary 16, 2021
In particular, he questions the idea that the E3 demo is “fake”, arguing that it merely reflects the non-linear way games are developed, while suggesting a sample of 20 employees (some of whom are ex-employees ) and mostly anonymous) does not necessarily reflect the feelings of the entire team. This may be true, although it is clear that unnamed sources are unlikely to be a problem: speaking on condition of anonymity is often the only way to keep sources open, otherwise your career is at risk.
In any case, Cyberpunk 2077’s journey remains unfinished, and the team is committed to it two more major patches, several minor updates and improvements, free DLC and free next-gen console updates before the year ends. Hopefully, over time, the game everyone wanted to see will emerge from the controversy as a classic to stand the test of time.