Illustration for article titled iBreath of the Wild / i-NPCs seem to be based on advanced Miis

Screenshot:: Nintendo / FDR games ((Fair use)

If you’ve ever stared at any of them The Legend of Zelda: Breath of the Wild‘s random villager thinking, “Hey, this looks like a Mii”, it could be because the two could be related.

Overnight Twitter user and self-proclaimed Mii expert HEYimHeroic wrote that certain non-player characters in Breath of the Wild are based on an expanded version of existing Mii designs used for player avatars on Nintendo consoles and in some games. According to HEYimHeroic, this means that in addition to Breath of the WildSince the NPCs look like more detailed Miis, it is also possible to modify the players’ existing Miis directly into hacked versions of the game.

“Basically, [Breath of the Wild NPCs] Use an evolution of Miis called “UMii” in the game’s files (as I’ll call it from now on), ”wrote HEYimHeroic a reddit thread. “UMiis have almost all the same parameters as Wii U / 3DS Miis, with a few minor differences here and there, like moles that are no longer supported.” While all NPCs in the game seem to be based on “UMiis”, only the Hylian (human) characters have physical characteristics that mimic a traditional miis.

For example with the help of the Zelda Mod Discord, HEYi’mHeroic was able to modify the recently added Smash Bros. Ultimate Mii for Barret Final Fantasy VII in Breath of the Wildand Matt, one of the first Mii opponents you will face in the original Wii Sport. They were also able to successfully bring their own Mii, Alice, to the game as the original hairstyle is not supported in Breath of the WildThe UMii designs used something different by default. Theoretically, this means that modders could also “backport” Breath of the Wild NPCs in Mii characters, although this process is much more chaotic.

HEYimHeroic, who could not be reached immediately for comment, is responsible for both WiiFactsPlus Twitter account and Tumblrwho collect and share hyper-specific information about Miis, as well as the Mii library projecttrying to document every official Mii that appears in a game. Nintndo has been using the Avatar format since the Wii was released in 2006, which allows players to customize faces, body types, and accessories. As HEYimHeroic documents, there are also dozens of pre-made Miis with names that have been displayed as actual characters in games.

Much remains to be done to analyze exactly how Breath of the Wild‘S “UMiis” compared to the traditional Miis. “[N]Not every value is known, there are still a lot of interactions that we are not sure about, etc. ”wrote HEYi’mHeroic, adding that they provide more complete documentation of the discovery and how people can inject their own miis Breath of the Wild once it’s done.

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