AMD is making FidelityFX Super Resolution 2.0 source code available via GPUOpen

33

It’s been a year since gamers tested AMD FidelityFX Super Resolution technology with our FSR 1 spatial upscaler. With the recent release of FSR 2, the temporal upscaling technology, there are currently over 110 titles that support FSR.

So it seems fitting that we should choose this anniversary day to share the source code for FSR 2, opening up the possibility for any game developer to integrate FSR 2 if they wish and add their title to the 24 games that have already announced support to have. As always, the source code is made available via GPUOpen under the MIT License and you can now find links to it on our dedicated FSR 2 page. In addition to the FSR 2 API and the full C++ and HLSL source code behind it, you will also discover our Cauldron-based sample and extensive API documentation to help you with your integration. We’ve put a lot of effort into the documentation to help developers as much as possible with their integrations so you can add FSR 2 to your game or engine and really get the highest quality possible. The version you’re downloading from GitHub today is v2.0.1, which reflects the ongoing improvements we’ve made since you first saw FSR 2 in action earlier this year. FSR 2 supports both DirectX 12 and Vulkan, with plugins for Unreal Engine 4.26/4.27 and Unreal Engine 5 coming very soon. It will also be available through the Xbox Game Development Kit.

We’ve also updated the FSR 2 page here on GPUOpen – you’ll find new screenshot comparisons and updated content.

Note that FSR 1 can still appear as its own upscaling option in addition to FSR 2 in game titles. Both technologies have different characteristics that may suit a wider range of platforms and user preferences. Our FSR 2 partner title DEATHLOOP, for example, debunks both. We’re very excited to finally make the source code, documentation and sample available to the developers, so head over to our updated FSR 2 page now to see what’s new!







Quarterly figures: AMD makes 99 percent more sales than a year ago – 07/28/2021 8:56 am
An impressive 99 percent year-on-year increase in revenue was achieved, said Lisa Su, AMD CEO.


AMD officially makes Super Resolution open source, four new games are supported – 07/16/2021 08:06 am
Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD today released the source code for its powerful spatial upscaling technology for game developers via GPUO…


AMD now offers a 4700S CPU, the IC and PC version of the Xbox Series X SOC (with GPU disabled) – 06/28/2021 09:32 am
Here’s an interesting one, AMD has officially made its “4700S” processor 5which is the Xbox Series X SOC. The 4700S has the GPU disabled despite containing the same RDNA2 GPU from 12TF…


AMD Makes Radeon RX 500X Series Official: OEM Rebrandings – 4/11/2018 9:54 p.m
AMD has now published official information about the Radeon RX 500X series on its website. There’s little new about this, and it appears to be an OEM rebrand with the Radeon RX 500 series. As we discussed yesterday…


AMD makes profit again – 04/16/2010 10:04 am
AMD reported first-quarter earnings of $257 million, or 35 cents a share, on revenue of $1.57 billion. That compares to a loss of $416 million, or 66 cents a share, on revenue of $1.18 billion in…

click here to post a comment on this message in the message board.

Source link

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.