Last week, AMD launched its highly anticipated FSR 3.1 Update, supported by five games that are all first-party PlayStation 5 ports from Sony’s Nixxes studio. The games included in this update are Horizon Forbidden West, Ratchet & Clank: Rift Apart, Ghost of Tsushima, Spider-Man Remastered, and Spider-Man Miles. FSR 3.1 is focused on updating the Super Resolution upscaling component and framerate.
One notable aspect of this update is that AMD’s framerate is now decoupled from FSR scaling, allowing it to work natively with NVIDIA DLSS. This is beneficial for GeForce RTX 30 Series owners, as NVIDIA’s AI-powered version is limited to the GeForce RTX 40 Series. Despite this, initial reviews and testing from sources like Digital Foundry show that FSR’s image quality boost still does not match up to NVIDIA DLSS and Intel XeSS.
The main issue with FSR 3.1 seems to be a lack of clarity on moving objects, resulting in pixelation and noise around details like Aloy’s hair in Horizon Forbidden West and moving background objects in other games. When compared at 1440p with the “Balanced” preset, FSR 3.1 falls short in image quality when put up against DLSS 3.7 and XeSS 1.3. Reviews have pointed out that FSR lacks anti-aliasing on moving objects, a feature present in DLSS and XeSS.
Despite these shortcomings, enabling FSR 3.1 scaling can still provide a performance boost that many gamers may find acceptable, even if it comes at the cost of image quality. However, it is disappointing that AMD has yet to produce a scaling solution that delivers exceptional results at 1440p with FSR 3.1.
In conclusion, while the launch of FSR 3.1 with support for five major games is a step in the right direction for AMD, the update still falls behind its competitors in terms of image quality and clarity on moving objects. The performance improvements may make it a worthwhile option for some gamers, but it remains to be seen if AMD can create a version of its scaling solution that truly rivals NVIDIA DLSS and Intel XeSS at 1440p.
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https://www.tweaktown.com/news/99128/amd-fsr-3-1-image-quality-still-lags-behind-nvidia-dlss-and-intel-xess/index.html