After nine years, a US district court dismissed a lawsuit alleging that World of Warcraft publisher Activision Blizzard had infringed a patent owned by a company called Worlds Incorporated. A judge agreed with Activision Blizzard’s attorneys, saying that Worlds’ patents were “abstract ideas” that were not transformative enough to be legally patentable.

Worlds Incorporated is described by its owners as “a leading developer of intellectual property and licensee of patents for online 3D virtual worlds”. In 2012, Worlds filed a complaint against Activision Blizzard alleging that World of Warcraft and Call of Duty had violated five of its patents that used various methods of organizing and displaying avatars for multiple players in shared 3D spaces to be discribed. Worlds attorneys asked the court to order Activision Blizzard to cease the alleged patent infringement and to award Worlds damages (as in cash).

In 2014, Worlds expanded its complaint and filed another lawsuit against Destiny publisher Bungie, who in turn filed a petition with the Patent Office’s Patent Trial and Appeals Board to contest Worlds’ claims to the concept of a shared 3D multiplayer room .

Due to the developer-publisher agreement between Bungie and Activision at the time, the case was challenged in the Massachusetts District District Court, which ultimately led to several more legal disputes – which were ultimately dismissed last week by U.S. District Judge Denise Casper.

β€œThe alleged claims by Worlds use a general purpose computer to apply known filtering or crowd control methods and mean that ultimately the same will be used to display graphical results and generate a view of the virtual world, none of which are inherently inventive is or sufficient to transform it “The alleged abstract idea into a patentable application” Casper wrote in her decision, which granted Activision Blizzard’s motion for a summary judgment, dismissing Worlds’ infringement claims as “invalid on legal grounds.”

In other words, Worlds essentially claimed to have invented the idea of ​​3D multiplayer, in which a server “filters” the number of users that are visible to a particular player without knowing exactly how they wanted to achieve it. Activision Blizzard argued that this is not an idea you can patent for, and the judge agreed – nine years later.

Warzone publishers also recently denied claims that Crash Bandicoot 4 Studio Toys For Bob has suffered layoffs very popular due to its relocation in support of Call of Duty Battle Royale game Mode.

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