By Andrew Webster
Publication Date: 2026-03-17 18:00:00
This “significant breakthrough” imbues everything with a particular look that’s become synonymous with AI-generated art. It’s sort of like motion smoothing, if motion smoothing went a step further and changed people’s faces — and it’s making everything look the same.
It’s important to note that the next time you play Requiem on a PC, Grace won’t suddenly look like she was ripped out of a Grok Imagine demo. DLSS 5 doesn’t launch until the fall, it’ll require some beefy hardware to operate, and it is an optional feature. But it is a technology that is being pushed by one of the most valuable companies in the world, which has support from major video game developers. And they all seem content with associating their games with a very particular aesthetic.
In a statement on Nvidia’s announcement blog, Bethesda boss Todd Howard said that “with DLSS 5 the artistic style and detail shine through without being held back by the traditional limits of real-time rendering,” while noting that the feature will be available in Starfield. Jun Takeuchi, executive producer on many of Capcom’s biggest blockbusters, including Requiem, said that “DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil.”
It’s a little strange to hear that some of the most influential names in games have decided that it’s cool for Nvidia to replace their carefully crafted characters…


